SCRAP RACE
Join the top racers of Topolini and keep the car going past the finish line!
I highly recommend playing the tutorial.
The main idea is to balance going fast and keeping the engine from failing.
Controls:
Engine = Oblivion Lockpicking minigame. You have to "lockpick" to repair the engine.
- Left click on it to select it
- Move mouse from left to right to select the pin
- Right click to push it up
- Right click to lock it when it is at the top
Wheel - Spam left click on it to increase speed. This is the main thing you should do, if you want to win the race.
Fan - Spam left click on it to cool engine.
Oil container - Left click on it to place one end of the duct tape, left click on it again to place the other end. Try covering cracks.
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Post-jam update :O
- Added desktop build
- Make the game window resizable
- Added local scoreboard (it will reset after leaving the game)
- Adjust engine mechanics
- Make pins stay longer at the top
- Make the engine cool a lot faster on failure
- Make the engine be controllable by mouse only
- Tinker with the balance to make the game a little easier
- Add pause menu (press ESC or press the Pause menu)
- Add moving background to the race
- Make the other racers pass in the background when moving along them
- Update minimap UI
- Use mouse head instead of arrow for the main racer
- Make the thermometer's color adaptive
- Replace the restart button with a pause button
- Properly align all elements
- Add settings menu
- Add settings for audio
- Add fullscreen button
- Adjust audio
- Adjust all audio to be less jarring
- Make the music be continuous between main menu and tutorial
- Adjust visuals
- Make visuals consistent across game
- Add textures to plain surfaces
- Add new backgrounds to all menus
- Add game icon
- Add credit screen
- Add signature at the end
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Made using Godot.
All graphics by me using Aseprite and Krita.
Sound effects are under Creative Commons 0 and are taken from:
Uses GODOT ENGINE LOCKPICK TEMPLATE (by VR00D) as required by Wheel Jam 2.
Everything else done by me.
Made for Wheel Jam 2, 2026.

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